Game

HOOKED

One touch, one rope, and one shared course every day.

The HOOKED app icon
In testing

Free to play / coming to Google Play

A run lasts about a minute. You swing hook to hook across a canyon chasing the furthest score of the day, and every death drops you back to the start with one tap. Optional coin packs buy cosmetics and boosters, never a better run.

What makes a run

Hold to swing, release to fly

One input, no buttons. Hold anywhere to grab the nearest hook, let go at the right moment and the arc carries you to the next one.

Four ways to play

Daily for the shared course, Storm for a chasing wall of lightning, Hardcore for a single attempt per day, and Free Play for practice that never counts.

A daily twist

Low gravity, tailwind, long ropes, gold rush. Each day the course draws a modifier, and everyone in the world gets the same one.

Race your own ghost

Beat your best score and that run becomes a ghost. Next time, it swings beside you, and you get to beat yourself.

Screens

The HOOKED tutorial hint on a first run The HOOKED records and trophies screen The HOOKED cosmetics customise screen

Where to get it

In testing

On Google Play

The Android build is in closed testing. This page carries the store link the day it goes live.

Testers wanted

Play it before launch

We hand out test builds to a small group ahead of release. Want in? One email is enough.